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Role Play Idea's

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Post  Mr.Prince Tue Feb 03, 2009 4:33 pm

Well since I really don't have any, I thought i would ask and make a thread for one. So post any ideas for any role play at all which could be about anything. So anyone with an idea please let us know!
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Post  blondebomb Wed Feb 04, 2009 5:20 pm

What Is ROLE PLAY!!!???????????????? Question
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Post  SquareNinjaOfChocolate Wed Feb 04, 2009 6:47 pm

AAHHH!!!! A HEATHEN!!!

Idea A... We don't know were we (as a colony/peoples) came from. The world around us is as dangerous as possible. Our technology level is far above the 20/21 century, but running out as we have no way to reproduce it. Surrounded by dangerous alien species and an unknown enemy army we must triumph over both nature and our own inabilities to either escape or win this battle of dominion.

Idea B... Seven alien vessels plummeted into our oceans. The world is changing around us faster than we can cope.

Idea C... A good old fantasy RPG.

Any comments on any ideas (A,B,C) will result in longer, more drawn out worlds. (more info from yours truly)
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Post  Mr.Prince Wed Feb 04, 2009 8:15 pm

I like both A and B, C and go and bite the dust for all i care.

When I read B i instantly thought of Halo. and the covenant. might be because i just finished the Cole protocol
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Post  Ricky Thu Feb 05, 2009 4:03 pm

I like "A" and all it's complicated-ness.
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Post  Mr.Prince Thu Feb 05, 2009 4:15 pm

Well... we need Chocolate for either of them... i need a slang of his name that is easy and just goes....
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Post  Mr.Prince Sat Feb 14, 2009 6:35 pm

Squareninjaofchocolate are you going to post anything at any time?
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Post  SquareNinjaOfChocolate Sun Feb 15, 2009 10:30 pm

SquareNinjaOfChocolate wrote:

Idea A... We don't know were we (as a colony/peoples) came from. The world around us is as dangerous as possible. Our technology level is far above the 20/21 century, but running out as we have no way to reproduce it. Surrounded by dangerous alien species and an unknown enemy army we must triumph over both nature and our own inabilities to either escape or win this battle of dominion.

Idea B... Seven alien vessels plummeted into our oceans. The world is changing around us faster than we can cope.

A...

B... The Alien craft have released animals both in the water and on land that are slowly but surely taking over the earth. No living persons have seen any of the Aliens. Our level of technology is the beginning of the 21 century. Around 2010. Future and all that... So. We are slowly but surely losing ground to nature. An angry alien nature. On the other hand, Canada, parts of central North America (Redneck territory), and most dictatorial countries are doing well.
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Post  a-somebody-unlike-you Mon Feb 16, 2009 3:45 pm

B
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Post  Ricky Tue Feb 17, 2009 9:51 am

A
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Post  SquareNinjaOfChocolate Tue Feb 17, 2009 11:06 am

We need people to vote...
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Post  Mr.Prince Tue Feb 17, 2009 3:41 pm

Time to vote you Penguins! Bring your fins, show the world that I will let you get a choice. That Not all the time you just blindly follow my lead! Hurra!
So what we are voting on. Is what Role Play to do, A or B. Great choices huh?

Post your reply please, even if you have already done so since this will be the final choice and let me know what we shall do. Hail Penguin!

Choice A
Description: Idea A... We don't know were we (as a colony/peoples) came from. The world around us is as dangerous as possible. Our technology level is far above the 20/21 century, but running out as we have no way to reproduce it. Surrounded by dangerous alien species and an unknown enemy army we must triumph over both nature and our own inabilities to either escape or win this battle of dominion.

Choice B
Description: B... The Alien craft have released animals both in the water and on land that are slowly but surely taking over the earth. No living persons have seen any of the Aliens. Our level of technology is the beginning of the 21 century. Around 2010. Future and all that... So. We are slowly but surely losing ground to nature. An angry alien nature. On the other hand, Canada, parts of central North America (Redneck territory), and most dictatorial countries are doing well.


So which will you choose? A or B?

A people!
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B people!

a-somebody-unlike-u


Last edited by Mr.Prince on Thu Feb 19, 2009 10:39 am; edited 1 time in total
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Post  Ricky Tue Feb 17, 2009 4:10 pm

Snoc already did that...
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Post  Mr.Prince Tue Feb 17, 2009 4:20 pm

But you have to make it affishal, so do it again!
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Post  a-somebody-unlike-you Tue Feb 17, 2009 5:31 pm

I officially choose B.
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Post  Ricky Tue Feb 17, 2009 6:24 pm

...

A...

... Again...
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Post  SquareNinjaOfChocolate Tue Feb 17, 2009 8:24 pm

Official A...

but that just me
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Post  Mr.Prince Wed Feb 18, 2009 9:25 am

I'm A as well. Now lets see... that means 3 still haven't replied. But one more A and its affishall ya!
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Post  Ricky Wed Feb 18, 2009 11:17 am

I don't think the other three even know what an RP is...

And it's, Official...
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Post  SquareNinjaOfChocolate Wed Feb 18, 2009 6:13 pm

YAY A!
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Post  Mr.Prince Thu Feb 19, 2009 10:50 am

Hello people. It is offishal. We shall be starting the RP A. Which will be explained in greater detail in a bit.

Now you are not forced to take part in our role play, but it is recommended that you do. I only request that if you do join, please take it seriously and do not just write nothing useful.

I will no explain what a Role Play is. Bare with me.
Here is something I found online. It might help. I'll just tell you in my own words first though.

Role playing is a story. What you are doing is you are writing a story with friends or not friends, that really hardly ever truly ends. Each person usually only makes one character but that changes with the skill of the writer and controler of that character. Anyways. what you do is you live out the life of the character you made. You make them do things, feel things, want things. Because you are not playing a board game or something your "person" is real. You are that person and you controle him/her.
There is also usually a set of guide lines in which you follow for each role play. And since they differ on each on im not going to say anything.

So if you dont get it well... all i can say is sorry. I wish ben was here to explain, but he is not.

Here is the online stuff i found. just ignore most of it


Every culture on the face of the earth has had games and every generation of humanity
its unique forms of entertainment. Our civilization is no different. We have sports
games, board games galore, card games, and the centuries of gambling games that are
still with us. One of the more creative types of games recently developed is the role-
playing game, or RPG. RPGs cover every conceivable genre, time period and location.
While each of the various games has complicated rules involving how actions are to be
performed, the real mainstay of RPGs is the assumption of a role (other than yourself).
This is one of the main features of role- playing games, the distinction between player
and character. The player is the person and the character is the fictional person in a
fictional world.

To the uninformed, it is very hard to describe a role-playing game. Most people
understand games. Games have winners, but the very nature of the role-playing game
makes it impossible to win. There cannot be a winner because role-playing games are not
a competition. It is not a race that ends with the first to cross the finish line, nor are
there points that accumulate to determine the victor when the game ends. It is a game
of pretend. Of make-believe. The only individuals who could even possibly be considered
the winner are the players who play well. The old adage of "It doesn't matter whether or
not you win or lose, but how you play the game" is the rule of winner determination in
role-playing games.

In the introduction of every role-playing game is a notice of the impossibility of winners
in a role-playing game, but there are still those who play the game to win. These are the
players who record their successes by the amount of numbers they can rack up on a
character sheet. They believe strongly that he who dies with the most toys wins. The
other people in the game, whether fellow players or individuals designed and run by the
GM, are only the means to an end. Opponents are there to provide experience points and
treasure items. They manipulate game mechanics and search for loopholes to make
themselves even more powerful. These sad souls are frustrated with the role-players
who, they feel, slow the game with wordy explanations of simple game mechanics.

These "power gamers" play as one might play a board game. They often follow the logic
of "Kick in the door, kill the monster, and on to the next door." These gamers do not play
any role. They just move their characters on the playing board collecting items. They are
just waiting unit they pass the mythical GO to collect what ever the rules say they
should receive. This same mentality assumes that once objects are reached, one has only
to extend a palm face up to receive a reward. These individuals cannot wait to meet the
some grand vizier, as he is the one to ask for the powerful magic items. Never mind that
the situation might not warrant such requests. Unfortunately, these non-role-players
believe that every event within a game has some reward associated with it.

Sadder still are the gamers who play their characters as they might play themselves
should they have access to the fantastic powers and abilities that abound within games.
They act as if they were suddenly able to kill with impunity, fling lightning bolts at
their enemies, and steal with the skills of a master cat burglar. These gamers have no
real role. There is no difference between who they are and who their characters are.
Game after game, each of their characters has the same personality regardless of
abilities, race, or genre. Rarely do these characters even have names, being called
whatever the player's name is!

Role-players, good role-players, understand that the character they create is not a
human raised in the modern world. It is someone else, someone who has had different
social factors to shape their psychological makeup. It is very difficult to imagine how
one might behave if one had centuries to live, could smell gold, or was raised in the lap
of fourteenth century luxury. Therein lies the true test of a good role-player and the
reason for participating in the role-playing game instead of playing chess. Role-playing
is akin to improvisational acting. It is about people becoming someone other than
themselves, but with no script, just motivational cues. People who have had different
factors shaping their lives, affecting their social views and their outlook on life in
general.

Some role-players view their characters as some third person puppet. They speak as if
they were some omnipotent god controlling their characters. "James wants to stand
watch first." No one sounds like that. A real person would say, "I'll take the first
watch." Good role-players note that real people do not walk into the Sears, look at the
salesperson and say, "I want to ask the salesperson about buying a lamp." Good role-playing
is acting, or trying to act, just as that person would. It is talking as a real
person would, even if the person you are interacting with is a lowly merchant who is
never dealt with again. The good gamer plays out negotiations with others, speaking
just like a person in real life, and such acting is major part of any quality role- playing
games.

Like a good writer, the true goal of a quality role-player is to create the feel that
characters are more than scraps of paper with a series of numbers upon them. We've all
seen those great role players who worked to avoid the use of game mechanic terms. Even
the players who enjoy number crunching often take notice of players who worked hard
to find real life expressions to state mechanical terms. "I have 1 hit point left," became,
"I've been severely wounded. I'm coughing up blood, and I've lost the feeling in my toes."
"Faster than a speeding bullet," may be a fine way to describe a superhero, but not a
fantasy character in a world that has yet to develop gunpowder. This is the heart and
soul of the role-playing. This is the reason for the game, not the how high you can rack
up statistics.

The best role-players work to make their characters seem alive. After a gaming session,
you get the feeling as somebody else was in the room with you. They seem like another
person entirely. It is like some otherworldly presence that invades the room during your
gaming session. You may walk away angry that your dark lord was turned in by the
player running the chivalrous knight, but you should respect when the knight refuses to
take part in an adventure because the line between right and wrong was unclear. He
has sacrificed for the sake of the role, which is the name of game.
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Post  Ricky Thu Feb 19, 2009 11:06 am

Copy-pasta = win
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Post  a-somebody-unlike-you Thu Feb 19, 2009 5:10 pm

I didn't read that......


So are we just normal human beings?? Like no strange creatures or things that can turn into other shapes and crazy cool stuff like that?
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Post  Ricky Thu Feb 19, 2009 9:02 pm

I think we should do strange creatures or things that can turn into other shapes and crazy cool stuff like that.
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Post  Mr.Prince Thu Feb 19, 2009 9:43 pm

well we havent actually made the rp.
give me time to think and ill do it
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